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When you’re up to your ass in alligators, it’s hard to remember that your initial objective was to drain the swamp.

Modern proverb, possibly Cajun

A picture of the equipment setup in the temporary virtual reality demonstration room in Elizabeth Dafoe Library, with a Meta Quest 3 headset (left, the white headset), and the Vive Pro 2 headset with the “wand” controllers (centre front, the black headset). You can see on the wall-mounted faltscreen monitor behind them a view of the Sansar world No Spectators: The Art of Burning Man – 2nd Floor, a gallery experience by the Smithsonian.

So, as you might have noticed, I haven’t been blogging very much lately (again).

There are a few reasons why, chief among them that I have been through a library move. The building which houses the university science library where I work full-time has been closed, and both the staff and collections have been moved to other locations. The building is going to be completely gutted and renovated over the next 2-1/2-to-3 years. Moving a large library is a MAJOR undertaking, folks! And just days after the move in June, as luck would have it, we hosted a science librarians meeting which had attendees from all over North America. The last month has been hectic!

But another reason why I haven’t been writing much lately is that the virtual reality lab project I am working on is starting to ramp up. While plans for the necessary room renovations for the future home of the XR (Extended Reality) Lab are proceeding (with a projected ready date of January 2025), I have been given a smaller room in the main arts and humanities library to set up a temporary virtual reality demonstration room, equipped with a wireless Meta Quest 3 VR/AR headset, plus a Vive Pro 2 PCVR setup, attached to a Windows PC with a good graphics card (see image above).

I have been spending most of last week and this week previewing and reviewing a curated selection of apps and experiences, and drafting a “menu” for both the Meta Quest 3 and the Vive Pro 2, which I will be giving to Libraries staff so they can decide what VR/AR experiences they would like to have. Most of them are brand new to virtual reality and augmented reality, so I still need to work out the best procedures for giving these demos, and cleaning the hardware between users, etc.

In fact, I have spent so much time hopping in and out of various VR apps to draw up the menus, that I have often given myself VR sickness, something which was surprising to me, as a VR veteran! I have been using a wide variety of headsets since January 2017, and I am usually able to be in VR for two hours at a time!

I discussed this at the first meeting of the University of Manitoba VR/AR/MR/XR Group (a new group I helped organize, for U of M faculty, staff, and students working in virtual reality, augmented reality, mixed reality, extended reality, spatial computing—and whatever other umbrella term they come up with next!), and the head of the computer science department told me that, in his opinion, part of the problem is that many newer app developers don’t put the same amount of care and attention into designing affordances that the earliest VR apps had. He has a good point.

In other words, some VR/AR developers are just throwing stuff together using the new and improved content creation tools, without really doing proper testing. I do think that there is some merit in this idea, based on my own experience over the past two weeks. So I am finding that I am having to take breaks from all my VR/AR activity until the nausea passes. And it has reminded me that I definitely need to keep VR sickness top of mind when giving demos!

Along with off-the-shelf apps (educational and non-gaming, although some apps might have a gamification component) from both the Quest store (for the Meta Quest 3) and the Steam store (for the Vive Pro 2), I am also including in my menus some examples of educational worlds which people have created in various social VR platforms. Some examples are the NASA Apollo moon-landing exhibit in Sansar, The Universe microscopic-to-macroscopic experience in Resonite, and the Ancient Athens Acropolis and Agora worlds, which have been moved from AltspaceVR to VRChat. There’s a lot of content out there! I want Libraries staff to be able to experience as much of it as possible, to get a sense of the possibilities of this technology. (Right now, I am focused on free apps and experiences, but eventually I will have a budget to purchase software.)

So, I have been extremely busy, and sometimes I do feel a bit overwhelmed. Quite often, when I come home from work, the last thing I want to do is sit in front of a computer, and especially put on another virtual reality headset! So my trusty Valve Index, with the Knuckles controllers, is quietly collecting dust on my computer desk at home.

So I apologize for the lack of blog posts lately, but as you can see, I’m trying to keep a lot of plates spinning at the moment! I am going to have to put this blog on the back burner for the foreseeable future. Thank you for your patience and understanding.

Kandyan Plate Spinners (CC BY-SA 2.0 Antony Stanley, from Flickr)

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